Genetic Mutations
Posted: Thu Aug 07, 2014 12:53 am
I'm writing up a game of Werewolf (or Mafia), and the premise for my story is that every character/player has a genetic mutation or mental disorder that causes a change in their playstyle.
(Aside: The game of Werewolf, if you don't know, is basically the idea of the uninformed majority trying to root out the informed minority. A team of werewolves knows who each other are and they have the ability to attack any player during each "night time" cycle. The players all talk on a forum. The innocent town folk decide an execution target each day and try to kill the wolves before the wolves kill them all. The townies don't know who the wolves are to start, but have powers like dreaming or tracking to use to figure things out about the other players. This is my first time hosting, but I've played quite a lot on this particular site, so I really want to do a good job.)
I'm running out of ideas for mutations and disorders. The game could have upwards of twenty people and I only really have 10 to 12 roles figured out. What are some disorders that you can think of that would have fun side-effects? For example, I have an anorexic wolf who, while he tells me who he wants to attack never does damage. And on the other side, I have an innocent who is a homicidal maniac. If they die, they will kill someone else as well. I'd like to mix some more clearly genetic mutations in, if possible.
I'm asking here and not on the main Board because I'd like to keep the conversation open as I develop things and get more insights. Also, if anyone wants to get a better idea of how the game works, one is starting up tomorrow and I can link you to it so you can read through a bit. My game will probably run early in September. Maybe the end of August.
(Aside: The game of Werewolf, if you don't know, is basically the idea of the uninformed majority trying to root out the informed minority. A team of werewolves knows who each other are and they have the ability to attack any player during each "night time" cycle. The players all talk on a forum. The innocent town folk decide an execution target each day and try to kill the wolves before the wolves kill them all. The townies don't know who the wolves are to start, but have powers like dreaming or tracking to use to figure things out about the other players. This is my first time hosting, but I've played quite a lot on this particular site, so I really want to do a good job.)
I'm running out of ideas for mutations and disorders. The game could have upwards of twenty people and I only really have 10 to 12 roles figured out. What are some disorders that you can think of that would have fun side-effects? For example, I have an anorexic wolf who, while he tells me who he wants to attack never does damage. And on the other side, I have an innocent who is a homicidal maniac. If they die, they will kill someone else as well. I'd like to mix some more clearly genetic mutations in, if possible.
I'm asking here and not on the main Board because I'd like to keep the conversation open as I develop things and get more insights. Also, if anyone wants to get a better idea of how the game works, one is starting up tomorrow and I can link you to it so you can read through a bit. My game will probably run early in September. Maybe the end of August.